→ Swop: UX Case Study

Overview


Swop is a UX case study for a sustainable product reselling app that emphasizes trading over traditional buying and selling. Its local matching feature promotes cost-free consumerism while encouraging eco-friendly exchanges.

Key Skills


  • UX/UI (Figma)
  • Design systems
  • Prototyping
  • Research
VIEW PROTOTYPE

Process

Define

  • Address the problem
  • User journey
  • Goals

Research

  • Brainstorm
  • Competitive Analysis
  • Design Sprint

Design

  • Wireframing
  • Visual Design
  • Prototyping

Define


The Problem:


  1. Environmental Impact and Waste:
    The rise of consumerism contributes to environmental waste and the growing issue of landfills being filled with short-lived items.

  2. Cost of Living and Affordability:
    Shopping second-hand has become increasingly popular due to increasing prices and cost of living.

  3. Inconvenience of Traditional Reselling Platforms:
    Existing product reselling platforms may not provide an efficient way to connect users with mutual interests in trading items.

The Goals:


  1. Simplify the Trading Process:
    Implementing a "matching" system similar to dating apps ensures that users are presented with potential trades that match their interests.

  2. Provide a Cost-Effective Solution:
    By allowing users to trade goods directly, it eliminates the need for monetary transactions.

  3. Promote Sustainable Consumption:
    Swop aims to reduce environmental impact by encouraging users to trade and swap items they no longer need, giving these products a second life instead of contributing to waste.

Research


Competitive Analysis:


Depop
  • Focus on apparel
  • Users have a history of exploiting unconstrained pricing
  • Trading is possible, however, it is solely facilitated by users
  • The in-app payment method (Depop Pay) can be complicated and inconvenient

Facebook (Marketplace)
  • Wide range of product categories
  • An extension of the main Facebook social media app
  • No in-app payment methods
  • Communication between users is mainly self-sufficient

ThredUp
  • Focus on apparel, donating, sustainability
  • Typical online storefront, no direct exchange between users
  • Trading is not possible
  • Sophisticated in-app payment methods
  • Includes features that highlight sustainability metrics




User Flow:






Design Sprint Outcomes:


At the end of the design sprint, it was concluded that Swop would be based around three main ideas/features: user-to-user connection, refined trading processes, and sustainability.

Design



Takeaways


The Swop project has been a journey of blending user-centered design with sustainability-driven goals. Through the development and iteration process, several key takeaways have emerged:

Simplicity Drives Engagement:
Keeping the design minimalistic was essential in ensuring that users could easily navigate the app and participate in its features.

Balancing Visuals with Function:
The UI reinforced the importance of balancing visual design with usability. The chosen color palette and typography not only reflect the brand’s identity but also enhance user ease, especially in a photo-heavy environment.

Promoting Sustainable Practices:
Swop not only provides a cost-effective solution but also encourages users to adopt more environmentally conscious habits.